Classifying Convergence Complexity of Nash Equilibria in Graphical Games Using Distributed Computing Theory
Juho Hirvonen, Laura Schmid, Krishnendu Chatterjee, and Stefan Schmid

TL;DR
This paper connects the complexity of Nash equilibria in graphical games to local graph algorithms, providing new bounds on convergence times and insights into the efficiency of best-response dynamics.
Contribution
It introduces a novel framework linking graphical game equilibria to locally verifiable labelings, enabling the derivation of lower bounds on convergence times and inefficiency measures.
Findings
Distributed convergence can be provably slow.
Established bounds on time-constrained inefficiency of best responses.
Provided insights into strategy-proof algorithm convergence.
Abstract
Graphical games are a useful framework for modeling the interactions of (selfish) agents who are connected via an underlying topology and whose behaviors influence each other. They have wide applications ranging from computer science to economics and biology. Yet, even though a player's payoff only depends on the actions of their direct neighbors in graphical games, computing the Nash equilibria and making statements about the convergence time of "natural" local dynamics in particular can be highly challenging. In this work, we present a novel approach for classifying complexity of Nash equilibria in graphical games by establishing a connection to local graph algorithms, a subfield of distributed computing. In particular, we make the observation that the equilibria of graphical games are equivalent to locally verifiable labelings (LVL) in graphs; vertex labelings which are verifiable…
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