Can Romeo and Juliet Meet? Or Rendezvous Games with Adversaries on Graphs
Fedor V. Fomin, Petr A. Golovach, Dimitrios M. Thilikos

TL;DR
This paper introduces a complex rendezvous game with adversaries on graphs, analyzing its computational difficulty and providing polynomial-time solutions for specific graph classes and fixed-parameter cases.
Contribution
It formalizes the rendezvous game with adversaries, establishes its computational complexity, and offers efficient algorithms for certain graph classes and parameters.
Findings
The general problem is PSPACE-hard and co-W[2]-hard.
Deciding if Facilitator can meet within 2 steps is co-NP-complete.
Polynomial-time algorithms exist for chordal and P5-free graphs.
Abstract
We introduce the rendezvous game with adversaries. In this game, two players, {\sl Facilitator} and {\sl Disruptor}, play against each other on a graph. Facilitator has two agents, and Disruptor has a team of agents located in some vertices of the graph. They take turns in moving their agents to adjacent vertices (or staying). Facilitator wins if his agents meet in some vertex of the graph. The goal of Disruptor is to prevent the rendezvous of Facilitator's agents. Our interest is to decide whether Facilitator can win. It appears that, in general, the problem is PSPACE-hard and, when parameterized by , co-W[2]-hard. Moreover, even the game's variant where we ask whether Facilitator can ensure the meeting of his agents within steps is co-NP-complete already for . On the other hand, for chordal and -free graphs, we prove that the problem is solvable in…
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Taxonomy
TopicsOptimization and Search Problems · Advanced Graph Theory Research · Complexity and Algorithms in Graphs
