Where to look at the movies : Analyzing visual attention to understand movie editing
Alexandre Bruckert, Marc Christie, Olivier Le Meur

TL;DR
This paper introduces a new eye-tracking dataset for movies, analyzing how editing influences viewer gaze patterns and exploring how computational saliency models perform on cinematic content.
Contribution
It provides a novel dataset linking movie editing with gaze data and evaluates saliency models, advancing understanding of visual attention in film viewing.
Findings
Strong links between editing and gaze patterns
Saliency models show varying performance on cinematic content
Dataset enables future research on attention modeling in movies
Abstract
In the process of making a movie, directors constantly care about where the spectator will look on the screen. Shot composition, framing, camera movements or editing are tools commonly used to direct attention. In order to provide a quantitative analysis of the relationship between those tools and gaze patterns, we propose a new eye-tracking database, containing gaze pattern information on movie sequences, as well as editing annotations, and we show how state-of-the-art computational saliency techniques behave on this dataset. In this work, we expose strong links between movie editing and spectators scanpaths, and open several leads on how the knowledge of editing information could improve human visual attention modeling for cinematic content. The dataset generated and analysed during the current study is available at https://github.com/abruckert/eye_tracking_filmmaking
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Taxonomy
TopicsVisual Attention and Saliency Detection · Gaze Tracking and Assistive Technology · Multimodal Machine Learning Applications
