Blocks World Revisited: The Effect of Self-Occlusion on Classification by Convolutional Neural Networks
Markus D. Solbach, John K. Tsotsos

TL;DR
This paper introduces TEOS, a new 3D dataset designed to study the impact of self-occlusion on object classification by deep neural networks, highlighting the challenge it poses and providing baseline evaluations.
Contribution
The paper presents TEOS, a novel dataset focused on self-occlusion in 3D object classification, and evaluates the performance of existing neural networks on this challenging dataset.
Findings
Self-occlusion significantly affects classification accuracy.
Existing neural networks struggle with TEOS's complexity.
The dataset is publicly available for further research.
Abstract
Despite the recent successes in computer vision, there remain new avenues to explore. In this work, we propose a new dataset to investigate the effect of self-occlusion on deep neural networks. With TEOS (The Effect of Self-Occlusion), we propose a 3D blocks world dataset that focuses on the geometric shape of 3D objects and their omnipresent challenge of self-occlusion. We designed TEOS to investigate the role of self-occlusion in the context of object classification. Even though remarkable progress has been seen in object classification, self-occlusion is a challenge. In the real-world, self-occlusion of 3D objects still presents significant challenges for deep learning approaches. However, humans deal with this by deploying complex strategies, for instance, by changing the viewpoint or manipulating the scene to gather necessary information. With TEOS, we present a dataset of two…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
