Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants
Dennis J.N.J. Soemers, Vegard Mella, Eric Piette, Matthew Stephenson,, Cameron Browne, Olivier Teytaud

TL;DR
This paper demonstrates how fully convolutional policy-value networks can be transferred across different game variants and games using shared semantic representations, enabling zero-shot transfer and fine-tuning.
Contribution
It introduces a method for transferring trained convolutional networks between game variants and different games based on shared semantics of state and action representations.
Findings
Successful zero-shot transfer between game variants
Effective fine-tuning improves performance on new game variants
Transfer learning reduces training time for new game variants
Abstract
In this paper, we use fully convolutional architectures in AlphaZero-like self-play training setups to facilitate transfer between variants of board games as well as distinct games. We explore how to transfer trained parameters of these architectures based on shared semantics of channels in the state and action representations of the Ludii general game system. We use Ludii's large library of games and game variants for extensive transfer learning evaluations, in zero-shot transfer experiments as well as experiments with additional fine-tuning time.
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Sports Analytics and Performance
