Annotating Motion Primitives for Simplifying Action Search in Reinforcement Learning
Isaac J. Sledge, Darshan W. Bryner, Jose C. Principe

TL;DR
This paper introduces an automatic, geometry-based method for annotating motion primitives in reinforcement learning, significantly speeding up learning by leveraging labeled actions and motions to improve policy performance.
Contribution
It proposes a novel, theoretically grounded approach to automatically label motion primitives using differential geometry and a classifier, enhancing reinforcement learning efficiency.
Findings
High annotation accuracy with minimal training data
Faster policy learning with labeled motion primitives
Reduced action space improves learning efficiency
Abstract
Reinforcement learning in large-scale environments is challenging due to the many possible actions that can be taken in specific situations. We have previously developed a means of constraining, and hence speeding up, the search process through the use of motion primitives; motion primitives are sequences of pre-specified actions taken across a state series. As a byproduct of this work, we have found that if the motion primitives' motions and actions are labeled, then the search can be sped up further. Since motion primitives may initially lack such details, we propose a theoretically viewpoint-insensitive and speed-insensitive means of automatically annotating the underlying motions and actions. We do this through a differential-geometric, spatio-temporal kinematics descriptor, which analyzes how the poses of entities in two motion sequences change over time. We use this descriptor in…
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Taxonomy
TopicsReinforcement Learning in Robotics · Robot Manipulation and Learning · Anomaly Detection Techniques and Applications
