An All-In-One Geometric Algorithm for Cutting, Tearing, and Drilling Deformable Models
Manos Kamarianakis, George Papagiannakis

TL;DR
This paper introduces a novel CGA-based framework that enables real-time cutting, tearing, and drilling on rigged 3D models, maintaining deformation topology and allowing dynamic keyframe generation.
Contribution
The work presents an integrated CGA-based algorithm suite for real-time geometric modifications on animated models, simplifying deformation operations and enhancing interactive applications.
Findings
Real-time cutting, tearing, and drilling algorithms demonstrated.
Maintains deformation topology during modifications.
Enables dynamic keyframe generation on-the-fly.
Abstract
Conformal Geometric Algebra (CGA) is a framework that allows the representation of objects, such as points, planes and spheres, and deformations, such as translations, rotations and dilations as uniform vectors, called multivectors. In this work, we demonstrate the merits of multivector usage with a novel, integrated rigged character simulation framework based on CGA. In such a framework, and for the first time, one may perform real-time cuts and tears as well as drill holes on a rigged 3D model. These operations can be performed before and/or after model animation, while maintaining deformation topology. Moreover, our framework permits generation of intermediate keyframes on-the-fly based on user input, apart from the frames provided in the model data. We are motivated to use CGA as it is the lowest-dimension extension of dual-quaternion algebra that amends the shortcomings of the…
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