ScrofaZero: Mastering Trick-taking Poker Game Gongzhu by Deep Reinforcement Learning
Naichen Shi, Ruichen Li, Sun Youran

TL;DR
This paper introduces ScrofaZero, a deep reinforcement learning AI that masters the trick-taking game Gongzhu, demonstrating human-level performance and novel techniques for imperfect information games.
Contribution
It presents a neural network-based reinforcement learning approach for Gongzhu, incorporating new methods like stratified sampling and Bayesian inference for imperfect information.
Findings
Achieves human expert level performance in Gongzhu
Introduces novel techniques for imperfect information game AI
Methodology transferable to other trick-taking games
Abstract
People have made remarkable progress in game AIs, especially in domain of perfect information game. However, trick-taking poker game, as a popular form of imperfect information game, has been regarded as a challenge for a long time. Since trick-taking game requires high level of not only reasoning, but also inference to excel, it can be a new milestone for imperfect information game AI. We study Gongzhu, a trick-taking game analogous to, but slightly simpler than contract bridge. Nonetheless, the strategies of Gongzhu are complex enough for both human and computer players. We train a strong Gongzhu AI ScrofaZero from \textit{tabula rasa} by deep reinforcement learning, while few previous efforts on solving trick-taking poker game utilize the representation power of neural networks. Also, we introduce new techniques for imperfect information game including stratified sampling, importance…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Gambling Behavior and Treatments
