On the Equilibrium Elicitation of Markov Games Through Information Design
Tao Zhang, Quanyan Zhu

TL;DR
This paper introduces a novel information design framework for Markov games, enabling control over agent behaviors through strategic environmental signals, with broad applications in multi-agent systems.
Contribution
It develops a new approach to influence agent strategies in Markov games via information design, including the obedient principle and a characterization of obedient implementability.
Findings
Establishes the obedient principle simplifying information design analysis.
Characterizes obedient implementability in Markov games.
Links information design to Bayesian Markov correlated equilibria.
Abstract
This work considers a novel information design problem and studies how the craft of payoff-relevant environmental signals solely can influence the behaviors of intelligent agents. The agents' strategic interactions are captured by an incomplete-information Markov game, in which each agent first selects one environmental signal from multiple signal sources as additional payoff-relevant information and then takes an action. There is a rational information designer (designer) who possesses one signal source and aims to control the equilibrium behaviors of the agents by designing the information structure of her signals sent to the agents. An obedient principle is established which states that it is without loss of generality to focus on the direct information design when the information design incentivizes each agent to select the signal sent by the designer, such that the design process…
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Taxonomy
TopicsAuction Theory and Applications · Game Theory and Applications · Experimental Behavioral Economics Studies
