Modeling 3D Surface Manifolds with a Locally Conditioned Atlas
Przemys{\l}aw Spurek, Sebastian Winczowski, Maciej Zi\k{e}ba, Tomasz, Trzci\'nski, Kacper Kania, Marcin Mazur

TL;DR
This paper introduces LoCondA, a hierarchical generative framework that improves 3D surface reconstruction by maintaining local consistency across patches, resulting in higher quality, topologically diverse meshes.
Contribution
The novel Locally Conditioned Atlas (LoCondA) framework enforces local consistency in 3D mesh generation, addressing discontinuities in patch-based reconstructions.
Findings
Produces structurally coherent 3D meshes
Maintains local patch consistency
Generates topologically diverse objects
Abstract
Recently proposed 3D object reconstruction methods represent a mesh with an atlas - a set of planar patches approximating the surface. However, their application in a real-world scenario is limited since the surfaces of reconstructed objects contain discontinuities, which degrades the quality of the final mesh. This is mainly caused by independent processing of individual patches, and in this work, we postulate to mitigate this limitation by preserving local consistency around patch vertices. To that end, we introduce a Locally Conditioned Atlas (LoCondA), a framework for representing a 3D object hierarchically in a generative model. Firstly, the model maps a point cloud of an object into a sphere. Secondly, by leveraging a spherical prior, we enforce the mapping to be locally consistent on the sphere and on the target object. This way, we can sample a mesh quad on that sphere and…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
