Speeding up Routing Schedules on Aisle-Graphs with Single Access
Francesco Betti Sorbelli, Stefano Carpin, Federico Coro, Sajal K. Das,, Alfredo Navarra, Cristina M. Pinotti

TL;DR
This paper addresses the optimization of robot routing in aisle-graphs with single access points, proposing an optimal algorithm and faster greedy heuristics with proven approximation guarantees, achieving over 80% of optimal rewards in experiments.
Contribution
It introduces the first optimal algorithm for the OASP in aisle-graphs and develops faster greedy algorithms with approximation guarantees for practical use.
Findings
Optimal algorithm solves OASP in polynomial time.
Greedy algorithms run faster with guaranteed approximation ratios.
Experiments show greedy algorithms achieve over 80% of optimal reward.
Abstract
In this paper, we study the Orienteering Aisle-graphs Single-access Problem (OASP), a variant of the orienteering problem for a robot moving in a so-called single-access aisle-graph, i.e., a graph consisting of a set of rows that can be accessed from one side only. Aisle-graphs model, among others, vineyards or warehouses. Each aisle-graph vertex is associated with a reward that a robot obtains when visits the vertex itself. As the robot's energy is limited, only a subset of vertices can be visited with a fully charged battery. The objective is to maximize the total reward collected by the robot with a battery charge. We first propose an optimal algorithm that solves OASP in O(m^2 n^2) time for aisle-graphs with a single access consisting of m rows, each with n vertices. With the goal of designing faster solutions, we propose four greedy sub-optimal algorithms that run in at most O(mn…
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