TL;DR
This paper introduces an interactive design tool for creating custom-fit garments using 3D body scans, which accounts for body movement and pose transitions to improve fit and comfort.
Contribution
It presents a novel method for designing garments directly on 3D avatars, incorporating pose transitions and real-time adjustments without relying on traditional sewing patterns.
Findings
Enables creation of garments that better fit and move with the body.
Supports interactive, real-time garment modifications during design.
Facilitates transition from 3D design to production patterns.
Abstract
The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both industry and academia therefore focus on virtual try-on and on-demand fabrication of individually fitting garments. We propose an interactive design tool for creating custom-fit garments based on 3D body scans of the intended wearer. Our method explicitly incorporates transitions between various body poses to ensure a better fit and freedom of movement. The core of our method focuses on tools to create a 3D garment shape directly on an avatar without an underlying sewing pattern, and on the adjustment of that garment's rest shape while interpolating and moving through the different input poses. We alternate between cloth simulation and rest shape adjustment…
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