Measuring Progress in Deep Reinforcement Learning Sample Efficiency
Florian E. Dorner

TL;DR
This paper evaluates the progress in sample efficiency of deep reinforcement learning algorithms across Atari and continuous control tasks, revealing exponential improvements over recent years.
Contribution
It provides a systematic comparison of sample efficiency progress in DRL, highlighting exponential improvements and estimating doubling times across different benchmarks.
Findings
Exponential progress in sample efficiency on Atari and continuous control tasks.
Estimated doubling times of 4 to 24 months depending on task and performance level.
Sample efficiency improvements are significant but vary by environment and task complexity.
Abstract
Sampled environment transitions are a critical input to deep reinforcement learning (DRL) algorithms. Current DRL benchmarks often allow for the cheap and easy generation of large amounts of samples such that perceived progress in DRL does not necessarily correspond to improved sample efficiency. As simulating real world processes is often prohibitively hard and collecting real world experience is costly, sample efficiency is an important indicator for economically relevant applications of DRL. We investigate progress in sample efficiency on Atari games and continuous control tasks by comparing the number of samples that a variety of algorithms need to reach a given performance level according to training curves in the corresponding publications. We find exponential progress in sample efficiency with estimated doubling times of around 10 to 18 months on Atari, 5 to 24 months on…
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Evolutionary Algorithms and Applications
