Manipulation Planning Among Movable Obstacles Using Physics-Based Adaptive Motion Primitives
Dhruv Mauria Saxena, Muhammad Suhail Saleem, and Maxim Likhachev

TL;DR
This paper presents a physics-based planning approach for manipulation among movable obstacles, using adaptive motion primitives to reduce simulation queries and improve efficiency in cluttered environments.
Contribution
It introduces a novel planning method that incorporates adaptive motion primitives within a multi-heuristic search to efficiently handle contact-rich manipulation tasks.
Findings
Reduced simulator queries by up to 40x compared to baseline methods
Successfully applied in simulation and real-world PR2 robot experiments
Demonstrated effectiveness in pick-and-place tasks with movable obstacles
Abstract
Robot manipulation in cluttered scenes often requires contact-rich interactions with objects. It can be more economical to interact via non-prehensile actions, for example, push through other objects to get to the desired grasp pose, instead of deliberate prehensile rearrangement of the scene. For each object in a scene, depending on its properties, the robot may or may not be allowed to make contact with, tilt, or topple it. To ensure that these constraints are satisfied during non-prehensile interactions, a planner can query a physics-based simulator to evaluate the complex multi-body interactions caused by robot actions. Unfortunately, it is infeasible to query the simulator for thousands of actions that need to be evaluated in a typical planning problem as each simulation is time-consuming. In this work, we show that (i) manipulation tasks (specifically pick-and-place style tasks…
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