The Plausibility Paradox for Resized Users in Virtual Environments
Matti Pouke, Katherine J. Mimnaugh, Alexis Chambers, Timo Ojala,, Steven M. LaValle

TL;DR
This study reveals a perceptual paradox in virtual environments where users' scale deviations cause a mismatch between perceived and physically accurate object behaviors, affecting realism judgments.
Contribution
It introduces the 'Plausibility Paradox' phenomenon and provides empirical evidence on how scale impacts perceived realism of physics in VR.
Findings
Users prefer movie physics over true physics at scaled environments.
Many users believe true physics is more realistic at enlarged scales.
Perception of realism is influenced by visual cues rather than physical accuracy.
Abstract
This paper identifies and confirms a perceptual phenomenon: when users interact with simulated objects in a virtual environment where the users' scale deviates greatly from normal, there is a mismatch between the object physics they consider realistic and the object physics that would be correct at that scale. We report the findings of two studies investigating the relationship between perceived realism and a physically accurate approximation of reality in a virtual reality experience in which the user has been scaled by a factor of ten. Study 1 investigated perception of physics when scaled-down by a factor of ten, whereas Study 2 focused on enlargement by a similar amount. Studies were carried out as within-subjects experiments in which a total of 84 subjects performed simple interaction tasks with objects under two different physics simulation conditions. In the true physics…
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