Sampling Based Scene-Space Video Processing
Felix Klose, Oliver Wang, Jean-Charles Bazin, Marcus Magnor, and Alexander Sorkine-Hornung

TL;DR
This paper introduces a sampling-based framework for scene-space video processing that effectively handles errors in depth and camera pose estimation, enabling high-quality effects on HD videos using GPU acceleration.
Contribution
The method exploits scene redundancy through pixel gathering and filtering, allowing robust video effects without requiring precise 3D scene representations.
Findings
Effective for denoising, deblurring, super resolution, object removal
Achieves practical runtime on HD videos with GPU implementation
Handles challenging, uncontrolled scene recordings
Abstract
Many compelling video processing effects can be achieved if per-pixel depth information and 3D camera calibrations are known. However, the success of such methods is highly dependent on the accuracy of this "scene-space" information. We present a novel, sampling-based framework for processing video that enables high-quality scene-space video effects in the presence of inevitable errors in depth and camera pose estimation. Instead of trying to improve the explicit 3D scene representation, the key idea of our method is to exploit the high redundancy of approximate scene information that arises due to most scene points being visible multiple times across many frames of video. Based on this observation, we propose a novel pixel gathering and filtering approach. The gathering step is general and collects pixel samples in scene-space, while the filtering step is application-specific and…
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Taxonomy
TopicsAdvanced Vision and Imaging · Advanced Image Processing Techniques · Optical measurement and interference techniques
