A step toward a reinforcement learning de novo genome assembler
Kleber Padovani, Roberto Xavier, Rafael Cabral Borges, Andre Carvalho,, Anna Reali, Annie Chateau, Ronnie Alves

TL;DR
This paper explores the application of reinforcement learning, specifically Q-learning, to automate and improve de novo genome assembly, highlighting progress and limitations in handling complex genomic data.
Contribution
It extends previous RL approaches by enhancing reward systems and state exploration, providing insights for future automated genome assembly methods.
Findings
Progress in RL-based genome assembly performance
Limitations due to high dimensionality of state/action spaces
Potential of deep reinforcement learning for future improvements
Abstract
De novo genome assembly is a relevant but computationally complex task in genomics. Although de novo assemblers have been used successfully in several genomics projects, there is still no 'best assembler', and the choice and setup of assemblers still rely on bioinformatics experts. Thus, as with other computationally complex problems, machine learning may emerge as an alternative (or complementary) way for developing more accurate and automated assemblers. Reinforcement learning has proven promising for solving complex activities without supervision - such games - and there is a pressing need to understand the limits of this approach to 'real' problems, such as the DFA problem. This study aimed to shed light on the application of machine learning, using reinforcement learning (RL), in genome assembly. We expanded upon the sole previous approach found in the literature to solve this…
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Taxonomy
TopicsEvolutionary Algorithms and Applications · Modular Robots and Swarm Intelligence · Reinforcement Learning in Robotics
MethodsPruning · Q-Learning
