Persistent Rule-based Interactive Reinforcement Learning
Adam Bignold, Francisco Cruz, Richard Dazeley, Peter Vamplew, and Cameron Foale

TL;DR
This paper introduces a persistent, rule-based interactive reinforcement learning method that retains and reuses human-provided advice, significantly improving learning efficiency and reducing interaction needs.
Contribution
It proposes a novel persistent rule-based approach that retains and generalizes human advice, enhancing agent performance and interaction efficiency.
Findings
Persistent advice improves agent performance
Reduces number of trainer interactions
Rule-based advice matches state-based performance with fewer interactions
Abstract
Interactive reinforcement learning has allowed speeding up the learning process in autonomous agents by including a human trainer providing extra information to the agent in real-time. Current interactive reinforcement learning research has been limited to real-time interactions that offer relevant user advice to the current state only. Additionally, the information provided by each interaction is not retained and instead discarded by the agent after a single-use. In this work, we propose a persistent rule-based interactive reinforcement learning approach, i.e., a method for retaining and reusing provided knowledge, allowing trainers to give general advice relevant to more than just the current state. Our experimental results show persistent advice substantially improves the performance of the agent while reducing the number of interactions required for the trainer. Moreover, rule-based…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
