MeInGame: Create a Game Character Face from a Single Portrait
Jiangke Lin, Yi Yuan, Zhengxia Zou

TL;DR
This paper introduces an automatic method for creating detailed 3D game character faces from a single portrait, addressing limitations of existing approaches in shape fidelity, texture quality, and integration with game meshes.
Contribution
It proposes a novel pipeline combining low-cost texture acquisition, shape transfer, and training strategies for improved 3D face reconstruction in games.
Findings
Outperforms state-of-the-art game face reconstruction methods
Produces detailed, vivid game characters from single images
Eliminates lighting and occlusion effects in reconstructions
Abstract
Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face attributes to obtain the desired face, or have limited freedom of facial shape and texture. In this paper, we propose an automatic character face creation method that predicts both facial shape and texture from a single portrait, and it can be integrated into most existing 3D games. Although 3D Morphable Face Model (3DMM) based methods can restore accurate 3D faces from single images, the topology of 3DMM mesh is different from the meshes used in most games. To acquire fidelity texture, existing methods require a large amount of face texture data for training, while building such datasets is time-consuming and laborious. Besides, such a dataset…
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Taxonomy
TopicsFace recognition and analysis
