Real-time rendering of complex fractals
Vin\'icius da Silva, Tiago Novello, H\'elio Lopes, Luiz Velho

TL;DR
This paper explains how to use intersection and closest-hit shaders to achieve real-time visualization of complex fractals like Mandelbulb and Julia Sets through distance functions.
Contribution
It introduces a shader-based method for real-time rendering of complex fractals using intersection and closest-hit shaders.
Findings
Real-time rendering of Mandelbulb and Julia Sets achieved.
Shader-based approach enables interactive visualization.
Distance functions facilitate efficient fractal rendering.
Abstract
This chapter describes how to use intersection and closest-hit shaders to implement real-time visualizations of complex fractals using distance functions. The Mandelbulb and Julia Sets are used as examples.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques
