TL;DR
This paper introduces a synthetic data-driven deep learning framework for human body part segmentation that achieves state-of-the-art results without relying on real annotated data, utilizing a novel data generation and pre-processing pipeline.
Contribution
The paper presents a synthetic data generation pipeline using a game engine and a new pre-processing module to improve human body part segmentation with deep networks trained solely on synthetic data.
Findings
Outperforms existing segmentation tools on real data
Robust to illumination changes due to pre-processing
Synthetic training data suffices for high-quality segmentation
Abstract
This paper presents a new framework for human body part segmentation based on Deep Convolutional Neural Networks trained using only synthetic data. The proposed approach achieves cutting-edge results without the need of training the models with real annotated data of human body parts. Our contributions include a data generation pipeline, that exploits a game engine for the creation of the synthetic data used for training the network, and a novel pre-processing module, that combines edge response maps and adaptive histogram equalization to guide the network to learn the shape of the human body parts ensuring robustness to changes in the illumination conditions. For selecting the best candidate architecture, we perform exhaustive tests on manually annotated images of real human body limbs. We further compare our method against several high-end commercial segmentation tools on the body…
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