TL;DR
This paper introduces a new task called Generative Spoken Language Modeling that learns language representations directly from raw audio without supervision, and proposes metrics to evaluate these models at acoustic and linguistic levels.
Contribution
It presents the first framework for learning and evaluating spoken language models directly from raw audio without text or labels, including baseline systems and evaluation metrics.
Findings
Number of discrete units affects performance depending on encoder and task
Some model combinations approach text-based system performance
Validation through human evaluation confirms metric effectiveness
Abstract
We introduce Generative Spoken Language Modeling, the task of learning the acoustic and linguistic characteristics of a language from raw audio (no text, no labels), and a set of metrics to automatically evaluate the learned representations at acoustic and linguistic levels for both encoding and generation. We set up baseline systems consisting of a discrete speech encoder (returning pseudo-text units), a generative language model (trained on pseudo-text), and a speech decoder (generating a waveform from pseudo-text) all trained without supervision and validate the proposed metrics with human evaluation. Across 3 speech encoders (CPC, wav2vec 2.0, HuBERT), we find that the number of discrete units (50, 100, or 200) matters in a task-dependent and encoder-dependent way, and that some combinations approach text-based systems.
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