Dynamical reciprocity in interacting games: numerical results and mechanism analysis
Rizhou Liang, Qinqin Wang, Jiqiang Zhang, Guozhong Zheng, Lin Ma, and, Li Chen

TL;DR
This paper investigates how interactions between different types of games on various networks can promote cooperation, revealing new dynamical routes and mechanisms that enhance cooperative behavior across diverse scenarios.
Contribution
It introduces a novel dynamical reciprocity mechanism in interacting games, supported by numerical results and mean-field theory, applicable to various network structures and game types.
Findings
Interaction promotes cooperation across all tested cases.
Strong interactions can eliminate phase transitions, leading to high cooperation.
Increasing the number of engaged games generally boosts cooperation levels.
Abstract
We study the evolution of two mutually interacting games with both pairwise games as well as the public goods game on different topologies. On 2d square lattices, we reveal that the game-game interaction can promote the cooperation prevalence in all cases, and the cooperation-defection phase transitions even become absent and fairly high cooperation is expected when the interaction goes to be very strong. A mean-field theory is developed that points out new dynamical routes arising therein. Detailed analysis shows indeed that there are rich categories of interactions in either individual or bulk scenario: invasion, neutral, and catalyzed types; their combination puts cooperators at a persistent advantage position, which boosts the cooperation. The robustness of the revealed reciprocity is strengthened by the studies of model variants, including asymmetrical or time-varying interactions,…
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