Poincar\'{e}-Bendixson Limit Sets in Multi-Agent Learning
Aleksander Czechowski, Georgios Piliouras

TL;DR
This paper investigates how the topological structure of interaction graphs influences the limit behavior of multi-agent learning dynamics, showing that certain structures prevent chaos and ensure convergence to predictable outcomes.
Contribution
It demonstrates that the topology of interaction graphs can enforce regularity in the limit sets of learning, even in high-dimensional multi-agent settings, extending Poincaré-Bendixson-like results.
Findings
Interaction graph topology can prevent chaotic behavior in multi-agent learning.
FoReL dynamics can guarantee convergence to regular limit sets under certain graph conditions.
Learning can achieve social-welfare guarantees comparable to Nash equilibria.
Abstract
A key challenge of evolutionary game theory and multi-agent learning is to characterize the limit behavior of game dynamics. Whereas convergence is often a property of learning algorithms in games satisfying a particular reward structure (e.g., zero-sum games), even basic learning models, such as the replicator dynamics, are not guaranteed to converge for general payoffs. Worse yet, chaotic behavior is possible even in rather simple games, such as variants of the Rock-Paper-Scissors game. Although chaotic behavior in learning dynamics can be precluded by the celebrated Poincar\'e-Bendixson theorem, it is only applicable to low-dimensional settings. Are there other characteristics of a game that can force regularity in the limit sets of learning? We show that behavior consistent with the Poincar\'e-Bendixson theorem (limit cycles, but no chaotic attractor) can follow purely from the…
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Taxonomy
TopicsGame Theory and Applications · Reinforcement Learning in Robotics · Evolutionary Game Theory and Cooperation
