TL;DR
This paper proposes a novel unsupervised framework for controllable, realistic video generation where users can select actions at each step, enabling interactive video creation without labeled data.
Contribution
It introduces a self-supervised, encoder-decoder model with a bottleneck action space for playable video generation, a new task in video synthesis.
Findings
Effective on diverse datasets with different environments
Achieves semantically consistent and realistic video outputs
Demonstrates controllability through user-selected actions
Abstract
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The difficulty of the task lies both in learning semantically consistent actions and in generating realistic videos conditioned on the user input. We propose a novel framework for PVG that is trained in a self-supervised manner on a large dataset of unlabelled videos. We employ an encoder-decoder architecture where the predicted action labels act as bottleneck. The network is constrained to learn a rich action space using, as main driving loss, a reconstruction loss on the generated video. We demonstrate the effectiveness of the proposed approach on several datasets with wide environment variety. Further details, code and examples are available on our…
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