Human Centric Accessibility Graph For Environment Analysis
Mathew Schwartz

TL;DR
This paper introduces SHAPE, a novel graph-based tool that models human accessibility in digital building environments, enabling detailed analysis of paths considering human factors without requiring labeled geometry.
Contribution
SHAPE provides a new, versatile graph-based approach for human-centric environment analysis that works with complex multi-level and terrain models without needing labeled data.
Findings
SHAPE effectively models accessibility across various building scales.
It captures surface variations like slopes for realistic path planning.
The tool enhances design evaluation for more accessible environments.
Abstract
Understanding design decisions in relation to the future occupants of a building is a crucial part of good design. However, limitations in tools and expertise hinder meaningful human-centric decisions during the design process. In this paper, a novel Spatial Human Accessibility graph for Planning and Environment Analysis (SHAPE) is introduced that brings together the technical challenges of discrete representations of digital models, with human-based metrics for evaluating the environment. SHAPE: does not need labeled geometry as input, works with multi-level buildings, captures surface variations (e.g., slopes in a terrain), and can be used with existing graph theory (e.g., gravity, centrality) techniques. SHAPE uses ray-casting to perform a search, generating a dense graph of all accessible locations within the environment and storing the type of travel required in a graph (e.g., up a…
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