Guidelines for the Development of Immersive Virtual Reality Software for Cognitive Neuroscience and Neuropsychology: The Development of Virtual Reality Everyday Assessment Lab (VR-EAL)
Panagiotis Kourtesis, Danai Korre, Simona Collina, Leonidas A.A., Doumas, and Sarah E. MacPherson

TL;DR
This paper provides guidelines for developing immersive VR neuropsychological tools, exemplified by VR-EAL, demonstrating high user experience and minimal adverse effects in a pilot study with 25 participants.
Contribution
It introduces a comprehensive framework for creating VR neuropsychological assessments, addressing VRISE challenges and evaluating the VR-EAL tool's effectiveness and user experience.
Findings
VR-EAL achieved high VRNQ scores across all subcategories.
Enhanced graphics and features reduced VRISE significantly.
The study supports the feasibility of effective VR neuropsychological software development.
Abstract
Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced symptoms and effects (VRISE) and the lack of skills in VR software development. This study offers guidelines for the development of VR software in cognitive neuroscience and neuropsychology, by describing and discussing the stages of the development of Virtual Reality Everyday Assessment Lab (VR-EAL), the first neuropsychological battery in immersive VR. Techniques for evaluating cognitive functions within a realistic storyline are discussed. The utility of various assets in Unity, software development kits, and other software are described so that cognitive scientists can overcome challenges pertinent to VRISE and the quality of the VR software. In…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
