Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology
Panagiotis Kourtesis, Simona Collina, Leonidas A.A. Doumas, and Sarah, E. MacPherson

TL;DR
This study validates the VRNQ as a tool to assess VR software quality and determines that VR sessions should ideally last between 55-70 minutes to avoid adverse symptoms, regardless of gaming experience.
Contribution
The paper introduces the VRNQ as a validated instrument for evaluating VR software quality and provides guidelines for maximum VR session durations to prevent adverse effects.
Findings
VRNQ has good validity for assessing VR software and VRISE.
Optimal VR session duration is 55-70 minutes with high-quality software.
Gaming experience does not influence maximum VR session length.
Abstract
Research suggests that the duration of a VR session modulates the presence and intensity of VRISE, but there are no suggestions regarding the appropriate maximum duration of VR sessions. The implementation of high-end VR HMDs in conjunction with ergonomic VR software seems to mitigate the presence of VRISE substantially. However, a brief tool does not currently exist to appraise and report both the quality of software features and VRISE intensity quantitatively. The VRNQ was developed to assess the quality of VR software in terms of user experience, game mechanics, in-game assistance, and VRISE. Forty participants aged between 28 and 43 years were recruited (18 gamers and 22 non-gamers) for the study. They participated in 3 different VR sessions until they felt weary or discomfort and subsequently filled in the VRNQ. Our results demonstrated that VRNQ is a valid tool for assessing VR…
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