OpenUVR: an Open-Source System Framework for Untethered Virtual Reality Applications
Alec Rohloff, Zackary Allen, Kung-Min Lin, Joshua Okrend and, Chengyi Nie, Yu-Chia Liu, Hung-Wei Tseng

TL;DR
OpenUVR is an open-source framework that enhances untethered VR experiences by optimizing system architecture and network stack to reduce latency below 20 ms using commodity hardware.
Contribution
It introduces a cross-layered VR data path and customized network stack to minimize redundant data operations and latency in wireless VR systems.
Findings
Reduced VR latency to 14.32 ms, below the 20 ms threshold.
Achieved high-quality VR streaming with commodity hardware.
Provides an open-source platform for VR research and development.
Abstract
Advancements in heterogeneous computing technologies enable the significant potential of virtual reality (VR) applications. To offer the best user experience (UX), a system should adopt an untethered, wireless-network-based architecture to transfer VR content between the user and the content generator. However, modern wireless network technologies make implementing such an architecture challenging, as VR applications require superior video quality -- with high resolution, high frame rates, and very low latency. This paper presents OpenUVR, an open-source framework that uses commodity hardware components to satisfy the demands of interactive, real-time VR applications. OpenUVR significantly improves UX through a redesign of the system stack and addresses the most time-sensitive issues associated with redundant memory copying in modern computing systems. OpenUVR presents a cross-layered…
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