Stable deep reinforcement learning method by predicting uncertainty in rewards as a subtask
Kanata Suzuki, Tetsuya Ogata

TL;DR
This paper introduces a deep reinforcement learning method that predicts reward uncertainty to improve training stability in noisy, real-world environments, demonstrated through Atari game experiments.
Contribution
The paper proposes a novel DRL extension that estimates reward variance as a subtask, enhancing robustness to noisy reward signals during training.
Findings
Stabilizes training convergence in noisy reward scenarios
Effective in Atari game domain with unstable rewards
Visualizations show extensibility of the model
Abstract
In recent years, a variety of tasks have been accomplished by deep reinforcement learning (DRL). However, when applying DRL to tasks in a real-world environment, designing an appropriate reward is difficult. Rewards obtained via actual hardware sensors may include noise, misinterpretation, or failed observations. The learning instability caused by these unstable signals is a problem that remains to be solved in DRL. In this work, we propose an approach that extends existing DRL models by adding a subtask to directly estimate the variance contained in the reward signal. The model then takes the feature map learned by the subtask in a critic network and sends it to the actor network. This enables stable learning that is robust to the effects of potential noise. The results of experiments in the Atari game domain with unstable reward signals show that our method stabilizes training…
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Taxonomy
TopicsReinforcement Learning in Robotics · Adaptive Dynamic Programming Control · Neural Networks and Reservoir Computing
