TL;DR
This paper introduces a hierarchical width-based planning and learning approach that enables solving higher-width problems efficiently by planning at multiple abstraction levels, demonstrated in classical and pixel-based domains.
Contribution
The paper proposes a hierarchical algorithm that combines abstract feature discovery with width-based planning, improving scalability and performance in complex domains.
Findings
Hierarchical IW can solve width 2 problems using width 1 planning at two levels.
The approach outperforms flat IW planners in Atari games with sparse rewards.
The method effectively combines learned policies and value functions with hierarchical planning.
Abstract
Width-based search methods have demonstrated state-of-the-art performance in a wide range of testbeds, from classical planning problems to image-based simulators such as Atari games. These methods scale independently of the size of the state-space, but exponentially in the problem width. In practice, running the algorithm with a width larger than 1 is computationally intractable, prohibiting IW from solving higher width problems. In this paper, we present a hierarchical algorithm that plans at two levels of abstraction. A high-level planner uses abstract features that are incrementally discovered from low-level pruning decisions. We illustrate this algorithm in classical planning PDDL domains as well as in pixel-based simulator domains. In classical planning, we show how IW(1) at two levels of abstraction can solve problems of width 2. For pixel-based domains, we show how in combination…
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Taxonomy
MethodsPruning
