GPU Acceleration for Synthetic Aperture Sonar Image Reconstruction
Isaac D. Gerg, Daniel C. Brown, Stephen G. Wagner, Daniel, Cook, Brian N. O'Donnell, Thomas Benson, Thomas C. Montgomery

TL;DR
This paper introduces ASASIN, a GPU-accelerated software suite for real-time high-quality synthetic aperture sonar image reconstruction, capable of producing 2D and 3D imagery on UUVs.
Contribution
The paper presents ASASIN, a novel GPU-based backprojection algorithm enabling real-time SAS image reconstruction without quality compromises.
Findings
Achieves real-time processing on UUVs
Capable of producing 2D and 3D SAS images
Provides a performance prediction model for GPUs
Abstract
Synthetic aperture sonar (SAS) image reconstruction, or beamforming as it is often referred to within the SAS community, comprises a class of computationally intensive algorithms for creating coherent high-resolution imagery from successive spatially varying sonar pings. Image reconstruction is usually performed topside because of the large compute burden necessitated by the procedure. Historically, image reconstruction required significant assumptions in order to produce real-time imagery within an unmanned underwater vehicle's (UUV's) size, weight, and power (SWaP) constraints. However, these assumptions result in reduced image quality. In this work, we describe ASASIN, the Advanced Synthetic Aperture Sonar Imagining eNgine. ASASIN is a time domain backprojection image reconstruction suite utilizing graphics processing units (GPUs) allowing real-time operation on UUVs without…
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