Act to Reason: A Dynamic Game Theoretical Model of Driving
Cevahir K\"opr\"ul\"u, Y{\i}ld{\i}ray Y{\i}ld{\i}z

TL;DR
This paper introduces a dynamic game theoretical driver model that incorporates human reasoning levels as actions, enabling more realistic and adaptive driving behavior in traffic scenarios.
Contribution
It proposes a novel dynamic approach where reasoning levels are actions, improving realism over fixed-level models in driver interaction simulations.
Findings
More realistic driving behaviors in highway merging scenarios
Adaptive reasoning levels enhance model flexibility
Outperforms fixed-level models in dynamic traffic situations
Abstract
The focus of this paper is to propose a driver model that incorporates human reasoning levels as actions during interactions with other drivers. Different from earlier work using game theoretical human reasoning levels, we propose a dynamic approach, where the actions are the levels themselves, instead of conventional driving actions such as accelerating or braking. This results in a dynamic behavior, where the agent adapts to its environment by exploiting different behavior models as available moves to choose from, depending on the requirements of the traffic situation. The bounded rationality assumption is preserved since the selectable strategies are designed by adhering to the fact that humans are cognitively limited in their understanding and decision making. Using a highway merging scenario, it is demonstrated that the proposed dynamic approach produces more realistic outcomes…
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Taxonomy
TopicsAutonomous Vehicle Technology and Safety · Traffic control and management · Reinforcement Learning in Robotics
