TL;DR
This paper introduces a novel differentiable ray-tracing method for face reconstruction from monocular images, accurately estimating geometry, reflectance, pose, and illumination even under challenging lighting conditions.
Contribution
It proposes a new coarse-to-fine optimization framework with a parameterized virtual light stage for comprehensive face attribute estimation from unconstrained images.
Findings
Effective under extreme illumination conditions
Outperforms recent state-of-the-art methods in accuracy
Enables versatile face editing and transfer applications
Abstract
We present a differentiable ray-tracing based novel face reconstruction approach where scene attributes - 3D geometry, reflectance (diffuse, specular and roughness), pose, camera parameters, and scene illumination - are estimated from unconstrained monocular images. The proposed method models scene illumination via a novel, parameterized virtual light stage, which in-conjunction with differentiable ray-tracing, introduces a coarse-to-fine optimization formulation for face reconstruction. Our method can not only handle unconstrained illumination and self-shadows conditions, but also estimates diffuse and specular albedos. To estimate the face attributes consistently and with practical semantics, a two-stage optimization strategy systematically uses a subset of parametric attributes, where subsequent attribute estimations factor those previously estimated. For example, self-shadows…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
