Automated Synthesis of Steady-State Continuous Processes using Reinforcement Learning
Quirin G\"ottl, Dominik G. Grimm, Jakob Burger

TL;DR
This paper introduces a reinforcement learning approach for automated steady-state flowsheet synthesis in process engineering, using a novel game-based exploration method called SynGameZero, demonstrated on a reaction-distillation system.
Contribution
It presents a new RL-based framework with a game-theoretic exploration strategy for flowsheet synthesis without relying on heuristics or prior knowledge.
Findings
Successfully applied to a reaction-distillation process
Demonstrates effective exploration in complex process design
Outperforms traditional heuristic-based methods
Abstract
Automated flowsheet synthesis is an important field in computer-aided process engineering. The present work demonstrates how reinforcement learning can be used for automated flowsheet synthesis without any heuristics of prior knowledge of conceptual design. The environment consists of a steady-state flowsheet simulator that contains all physical knowledge. An agent is trained to take discrete actions and sequentially built up flowsheets that solve a given process problem. A novel method named SynGameZero is developed to ensure good exploration schemes in the complex problem. Therein, flowsheet synthesis is modelled as a game of two competing players. The agent plays this game against itself during training and consists of an artificial neural network and a tree search for forward planning. The method is applied successfully to a reaction-distillation process in a quaternary system.
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