A Review of Game-based Mobile E-Learning Applications
Carlo H. Godoy Jr

TL;DR
This paper reviews recent mobile game applications as supplementary tools for e-learning, focusing on TESDA's technical and vocational education, highlighting potential and guiding future research in game-based learning integration.
Contribution
It provides an informational review of four recent mobile game applications for game-based learning in TESDA's technical education, aiding future development and research.
Findings
Mobile games have strong instructional potential.
Review identifies four key applications for TESDA.
Supports future research in game-based e-learning.
Abstract
This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills Development Authority. It is reviewed to help in the development of the eLearning department of TESDA. The study aims to facilitate the reorganization of the E-learning program of TESDA by using a method called Game Based Learning. To accomplish this target, different applications will be reviewed to give an idea on how game-based learning is being used as a supplementary learning tool for different subject areas. This paper will focus on TESDA language Skills institute and Technical-Vocational program since there are a lot of reviews for main subject areas but only few in this field. The database to be used in the methodology is Google Scholar, inclusion and…
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