A Gamification of Japanese Dependency Parsing
Masayuki Asahara

TL;DR
This paper presents a gamified interface for Japanese dependency parsing, using a transition-based approach with simple actions, aimed at teaching and understanding Japanese syntax through interactive gameplay.
Contribution
It introduces a novel gamification design for Japanese dependency parsing based on transition-based parsing with minimal actions and psycholinguistic-informed target sentences.
Findings
Design enables intuitive learning of Japanese dependency structures.
Uses simple SHIFT and REDUCE actions for interactive parsing.
Incorporates psycholinguistic insights into sentence design.
Abstract
Gamification approaches have been used as a way for creating language resources for NLP. It is also used for presenting and teaching the algorithms in NLP and linguistic phenomena. This paper argues about a design of gamification for Japanese syntactic dependendency parsing for the latter objective. The user interface design is based on a transition-based shift reduce dependency parsing which needs only two actions of SHIFT (not attach) and REDUCE (attach) in Japanese dependency structure. We assign the two actions for two-way directional control on a gamepad or other devices. We also design the target sentences from psycholinguistics researches.
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Taxonomy
TopicsNatural Language Processing Techniques · Second Language Acquisition and Learning · Text Readability and Simplification
