Example-based Real-time Clothing Synthesis for Virtual Agents
Nannan Wu, Qianwen Chao, Yanzhen Chen, Weiwei Xu, Chen Liu, Dinesh, Manocha, Wenxin Sun, Yi Han, Xinran Yao, Xiaogang Jin

TL;DR
This paper introduces a real-time clothing synthesis method for virtual agents that efficiently models clothing deformation based on body shape and pose, enabling high-fidelity animation at over 50 FPS.
Contribution
The method factorizes clothing deformation into pose and shape components, allowing generalization and efficient synthesis for diverse virtual characters.
Findings
Achieves over 50 FPS on CPU for detailed clothing animation
Outperforms conventional linear blend skinning in user perception tests
Supports high-dimensional shape and pose variations in clothing modeling
Abstract
We present a real-time cloth animation method for dressing virtual humans of various shapes and poses. Our approach formulates the clothing deformation as a high-dimensional function of body shape parameters and pose parameters. In order to accelerate the computation, our formulation factorizes the clothing deformation into two independent components: the deformation introduced by body pose variation (Clothing Pose Model) and the deformation from body shape variation (Clothing Shape Model). Furthermore, we sample and cluster the poses spanning the entire pose space and use those clusters to efficiently calculate the anchoring points. We also introduce a sensitivity-based distance measurement to both find nearby anchoring points and evaluate their contributions to the final animation. Given a query shape and pose of the virtual agent, we synthesize the resulting clothing deformation by…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Human Motion and Animation
