EmoconLite: Bridging the Gap Between Emotiv and Play for Children With Severe Disabilities
Javad Rahimipour Anaraki, Chelsea Anne Rauh, Jason Leung, Tom Chau

TL;DR
EmoconLite is a user-friendly software that enables children with severe disabilities to control games and videos using Emotiv EEG headsets, bridging research and clinical practice for accessible BCI-enabled play.
Contribution
We developed EmoconLite, a free, easy-to-use application that allows direct control of entertainment content via BCI, enhancing accessibility for children with disabilities.
Findings
Successfully deployed in a clinical setting for children with disabilities.
Enabled real-time control of videos and games using EEG signals.
Bridged the gap between BCI research and practical clinical use.
Abstract
Brain-computer interfaces (BCIs) allow users to control computer applications by modulating their brain activity. Since BCIs rely solely on brain activity, they have enormous potential as an alternative access method for engaging children with severe disabilities and/or medical complexities in therapeutic recreation and leisure. In particular, one commercially available BCI platform is the Emotiv EPOC headset, which is a portable and affordable electroencephalography (EEG) device. Combined with the EmotivBCI software, the Emotiv system can generate a model to discern between different mental tasks based on the user's EEG signals in real-time. While the Emotiv system shows promise for use by the pediatric population in the setting of a BCI clinic, it lacks integrated support that allows users to directly control computer applications using the generated classification output. To achieve…
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Taxonomy
TopicsEEG and Brain-Computer Interfaces · Attention Deficit Hyperactivity Disorder · Autism Spectrum Disorder Research
