PVA: Pixel-aligned Volumetric Avatars
Amit Raj, Michael Zollhoefer, Tomas Simon, Jason Saragih, Shunsuke, Saito, James Hays, Stephen Lombardi

TL;DR
This paper introduces PVA, a novel method for creating photorealistic, multi-identity 3D human head avatars using pixel-aligned volumetric features, enabling high-quality rendering with minimal input data.
Contribution
It proposes a new parameterization combining neural radiance fields with local features for multi-identity head avatars, trained end-to-end without explicit 3D supervision.
Findings
Outperforms existing methods in rendering quality.
Generates faithful facial expressions across multiple identities.
Requires only a small number of input views.
Abstract
Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person specific manner on multi-view data. These models better represent fine structure, such as hair, compared to simpler mesh-based models. Volumetric models typically employ a global code to represent facial expressions, such that they can be driven by a small set of animation parameters. While such architectures achieve impressive rendering quality, they can not easily be extended to the multi-identity setting. In this paper, we devise a novel approach for predicting volumetric avatars of the human head given just a small number of inputs. We enable generalization across identities by a novel parameterization that combines neural radiance fields with local,…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Face recognition and analysis
