Instanced model simplification using combined geometric and appearance-related metric
Sadia Tariq, Anis Ur Rahman, Tahir Azim, Rehman Gull Khan

TL;DR
This paper presents a novel method for simplifying instanced 3D textured models by combining geometric and appearance-related metrics, improving efficiency and visual quality for real-time rendering.
Contribution
It introduces a new simplification approach that incorporates vertex attributes alongside geometry specifically for instanced 3D meshes, which was previously overlooked.
Findings
Efficient time-space performance of simplified models
Enhanced visual quality of simplified meshes
Effective handling of instanced textured models
Abstract
Evolution of 3D graphics and graphical worlds has brought issues like content optimization, real-time processing, rendering, and shared storage limitation under consideration. Generally, different simplification approaches are used to make 3D meshes viable for rendering. However, many of these approaches ignore vertex attributes for instanced 3D meshes. In this paper, we implement and evaluate a simple and improved version to simplify instanced 3D textured models. The approach uses different vertex attributes in addition to geometry to simplify mesh instances. The resulting simplified models demonstrate efficient time-space requirements and better visual quality.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Image Retrieval and Classification Techniques
