Volumetric Grasping Network: Real-time 6 DOF Grasp Detection in Clutter
Michel Breyer, Jen Jen Chung, Lionel Ott, Roland Siegwart, Juan Nieto

TL;DR
This paper introduces a real-time 6 DOF grasp detection network that uses 3D scene data to enable robots to grasp cluttered objects efficiently and robustly without explicit collision checking.
Contribution
The paper presents the Volumetric Grasping Network (VGN), a novel deep learning approach that predicts 6 DOF grasps directly from volumetric scene representations for fast, robust robot grasping.
Findings
Achieves grasp planning in only 10 ms.
Successfully clears 92% of objects in clutter removal tasks.
Operates in real-time enabling closed-loop grasping.
Abstract
General robot grasping in clutter requires the ability to synthesize grasps that work for previously unseen objects and that are also robust to physical interactions, such as collisions with other objects in the scene. In this work, we design and train a network that predicts 6 DOF grasps from 3D scene information gathered from an on-board sensor such as a wrist-mounted depth camera. Our proposed Volumetric Grasping Network (VGN) accepts a Truncated Signed Distance Function (TSDF) representation of the scene and directly outputs the predicted grasp quality and the associated gripper orientation and opening width for each voxel in the queried 3D volume. We show that our approach can plan grasps in only 10 ms and is able to clear 92% of the objects in real-world clutter removal experiments without the need for explicit collision checking. The real-time capability opens up the possibility…
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Taxonomy
TopicsRobot Manipulation and Learning · Soft Robotics and Applications · Non-Destructive Testing Techniques
