Mean-Field Game-Theoretic Edge Caching
Hyesung Kim, Jihong Park, Mehdi Bennis, Seong-Lyun Kim, M\'erouane, Debbah

TL;DR
This paper applies mean-field game theory to distributed edge caching in ultra-dense networks, addressing complexity, demand prediction, and interference issues by modeling SBS interactions through a mean-field approximation.
Contribution
It introduces a novel MFG-based framework for edge caching in UDCNs, enabling scalable decision-making and asymptotic equilibrium analysis as the number of SBSs grows.
Findings
MFG approach effectively models SBS interactions in UDCNs.
Asymptotic epsilon Nash equilibrium achieved with increasing SBSs.
Framework demonstrates potential for improved caching strategies.
Abstract
In this book chapter, we study a problem of distributed content caching in an ultra-dense edge caching network (UDCN), in which a large number of small base stations (SBSs) prefetch popular files to cope with the ever-growing user demand in 5G and beyond. In a UDCN, even a small misprediction of user demand may render a large amount of prefetched data obsolete. Furtherproacmore, the interference variance is high due to the short inter-SBS distances, making it difficult to quantify data downloading rates. Lastly, since the caching decision of each SBS interacts with those of all other SBSs, the problem complexity of exponentially increases with the number of SBSs, which is unfit for UDCNs. To resolve such challenging issues while reflecting time-varying and location-dependent user demand, we leverage mean-field game (MFG) theory through which each SBS interacts only with a single virtual…
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Taxonomy
TopicsCaching and Content Delivery · Cooperative Communication and Network Coding · Advanced MIMO Systems Optimization
