TL;DR
OSTeC introduces an unsupervised one-shot 3D facial texture completion method that leverages 2D face generators, enabling high-quality texture synthesis without large datasets, improving pose-invariant recognition.
Contribution
The paper presents a novel unsupervised approach for 3D facial texture completion using 2D face generators, avoiding the need for large-scale texture datasets.
Findings
Produces high-quality UV textures and frontalized images
Enhances pose-invariant face recognition
Facilitates training of texture GAN models for 3D face fitting
Abstract
The last few years have witnessed the great success of non-linear generative models in synthesizing high-quality photorealistic face images. Many recent 3D facial texture reconstruction and pose manipulation from a single image approaches still rely on large and clean face datasets to train image-to-image Generative Adversarial Networks (GANs). Yet the collection of such a large scale high-resolution 3D texture dataset is still very costly and difficult to maintain age/ethnicity balance. Moreover, regression-based approaches suffer from generalization to the in-the-wild conditions and are unable to fine-tune to a target-image. In this work, we propose an unsupervised approach for one-shot 3D facial texture completion that does not require large-scale texture datasets, but rather harnesses the knowledge stored in 2D face generators. The proposed approach rotates an input image in 3D and…
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