Selfish Caching Games on Directed Graphs
Qian Ma, Edmund Yeh, and Jianwei Huang

TL;DR
This paper models selfish caching behaviors in networks as games on directed graphs, analyzing the existence and efficiency of Nash equilibria, and revealing conditions under which optimal caching strategies can be achieved or degraded.
Contribution
It introduces a novel game-theoretic model for selfish caching on directed graphs, analyzing equilibrium existence, efficiency bounds, and effects of network modifications.
Findings
Pure strategy Nash equilibrium may not always exist.
Existence of PSNE is guaranteed if no mixed request loops are present.
Adding cache nodes can worsen the price of anarchy, but homogeneous request patterns bound it.
Abstract
Caching networks can reduce the routing costs of accessing contents by caching contents closer to users. However, cache nodes may belong to different entities and behave selfishly to maximize their own benefits, which often lead to performance degradation for the overall network. While there has been extensive literature on allocating contents to caches to maximize the social welfare, the analysis of selfish caching behaviors remains largely unexplored. In this paper, we model the selfish behaviors of cache nodes as selfish caching games on arbitrary directed graphs with heterogeneous content popularity. We study the existence of a pure strategy Nash equilibrium (PSNE) in selfish caching games, and analyze its efficiency in terms of social welfare. We show that a PSNE does not always exist in arbitrary-topology caching networks. However, if the network does not have a mixed request…
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Taxonomy
TopicsCaching and Content Delivery · Opportunistic and Delay-Tolerant Networks · Peer-to-Peer Network Technologies
