TL;DR
This paper combines mesh-based analysis with fractal dimension rewards in reinforcement learning to produce more compact reachable state spaces, enabling better analysis of policies in disturbed systems.
Contribution
It introduces a method to analyze RL policies using meshes of the reachable state space combined with fractal dimension rewards, demonstrating improved compactness of trajectories.
Findings
Policies trained with fractal dimension rewards produce smaller reachable meshes.
The approach extends mesh analysis to higher-dimensional systems.
Compact state spaces transfer to systems with disturbances.
Abstract
In previous work, using a process we call meshing, the reachable state spaces for various continuous and hybrid systems were approximated as a discrete set of states which can then be synthesized into a Markov chain. One of the applications for this approach has been to analyze locomotion policies obtained by reinforcement learning, in a step towards making empirical guarantees about the stability properties of the resulting system. In a separate line of research, we introduced a modified reward function for on-policy reinforcement learning algorithms that utilizes a "fractal dimension" of rollout trajectories. This reward was shown to encourage policies that induce individual trajectories which can be more compactly represented as a discrete mesh. In this work we combine these two threads of research by building meshes of the reachable state space of a system subject to disturbances…
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