Building LEGO Using Deep Generative Models of Graphs
Rylee Thompson, Elahe Ghalebi, Terrance DeVries, Graham W. Taylor

TL;DR
This paper introduces a graph-based generative model for designing LEGO structures, enabling the creation of visually appealing physical object designs by learning from human-built examples.
Contribution
It presents a novel graph neural network model specifically for generating LEGO assembly structures, bridging the gap between digital generative models and physical object design.
Findings
Model learns from human-designed LEGO structures
Produces visually compelling LEGO designs
Code is publicly available for replication
Abstract
Generative models are now used to create a variety of high-quality digital artifacts. Yet their use in designing physical objects has received far less attention. In this paper, we advocate for the construction toy, LEGO, as a platform for developing generative models of sequential assembly. We develop a generative model based on graph-structured neural networks that can learn from human-built structures and produce visually compelling designs. Our code is released at: https://github.com/uoguelph-mlrg/GenerativeLEGO.
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis · Image Processing and 3D Reconstruction
