Distributed Nash Equilibrium Seeking in N-Cluster Games with Fully Uncoordinated Constant Step-Sizes
Yipeng Pang, Guoqiang Hu

TL;DR
This paper introduces a distributed Nash equilibrium seeking algorithm for N-cluster games that allows agents to independently choose their step-sizes, ensuring convergence under certain conditions, and broadening the applicability of NE seeking methods.
Contribution
It proposes a novel NE seeking algorithm for N-cluster games with fully uncoordinated constant step-sizes, enabling more flexible and practical agent updates.
Findings
Agents' decisions converge linearly to NE with small step-size heterogeneity.
The algorithm works with fully uncoordinated step-sizes across agents.
Numerical example confirms theoretical convergence results.
Abstract
Distributed optimization and Nash equilibrium (NE) seeking problems have drawn much attention in the control community recently. This paper studies a class of non-cooperative games, known as N-cluster game, which subsumes both cooperative and non-cooperative nature among multiple agents in the two problems: solving distributed optimization problem within the cluster, while playing a non-cooperative game across the clusters. Moreover, we consider a partial-decision information game setup, i.e., the agents do not have direct access to other agents' decisions, and hence need to communicate with each other through a directed graph. To solve the N-cluster game problem, we propose a distributed NE seeking algorithm by a synthesis of consensus and gradient tracking. Unlike other existing discrete-time methods for N-cluster games where either a common step-size is publicly known by all agents…
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Taxonomy
TopicsDistributed Control Multi-Agent Systems · Mathematical Biology Tumor Growth · Mathematical and Theoretical Epidemiology and Ecology Models
