TL;DR
This paper explores how natural language reviews influence decision-making in persuasion games through experiments and modeling, revealing differences from numerical communication and identifying textual features that predict decisions.
Contribution
It introduces an experimental setup for natural language persuasion games and compares various modeling approaches to predict decision outcomes based on textual and behavioral features.
Findings
Models with sequential approach and hand-crafted features perform best
Behavioral patterns differ significantly between natural language and numerical communication
Textual features can be linked to decision-making aspects in persuasion contexts
Abstract
Sender-receiver interactions, and specifically persuasion games, are widely researched in economic modeling and artificial intelligence. However, in the classic persuasion games setting, the messages sent from the expert to the decision-maker (DM) are abstract or well-structured signals rather than natural language messages. This paper addresses the use of natural language in persuasion games. For this purpose, we conduct an online repeated interaction experiment. At each trial of the interaction, an informed expert aims to sell an uninformed decision-maker a vacation in a hotel, by sending her a review that describes the hotel. While the expert is exposed to several scored reviews, the decision-maker observes only the single review sent by the expert, and her payoff in case she chooses to take the hotel is a random draw from the review score distribution available to the expert only.…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
