ViNG: Learning Open-World Navigation with Visual Goals
Dhruv Shah, Benjamin Eysenbach, Gregory Kahn, Nicholas Rhinehart,, Sergey Levine

TL;DR
ViNG is a learning-based navigation system enabling robots to reach visual goals in real-world environments by combining learned policies with topological graphs, outperforming prior methods and demonstrating versatility in applications like delivery and inspection.
Contribution
This work introduces ViNG, a novel method that integrates learned navigation policies with topological graphs for open-world visual goal navigation, addressing challenges of goal flexibility and environmental variability.
Findings
ViNG outperforms previous goal-conditioned reinforcement learning methods.
The system effectively generalizes to unseen environments.
ViNG successfully operates in real-world scenarios like delivery and inspection.
Abstract
We propose a learning-based navigation system for reaching visually indicated goals and demonstrate this system on a real mobile robot platform. Learning provides an appealing alternative to conventional methods for robotic navigation: instead of reasoning about environments in terms of geometry and maps, learning can enable a robot to learn about navigational affordances, understand what types of obstacles are traversable (e.g., tall grass) or not (e.g., walls), and generalize over patterns in the environment. However, unlike conventional planning algorithms, it is harder to change the goal for a learned policy during deployment. We propose a method for learning to navigate towards a goal image of the desired destination. By combining a learned policy with a topological graph constructed out of previously observed data, our system can determine how to reach this visually indicated goal…
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Taxonomy
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